panathree.blogg.se

The houdini solution
The houdini solution





the houdini solution the houdini solution

The workflow kept me fascinated, and as I became more knowledgeable, the possibilities multiplied. Being able to draw a few curves and presto, a usable pipe asset, revolutionized how I think about asset creation. My first Houdini project was the stereotypical pipe tool. Programmatically being able to define recipes (HDAs) that solve artistic problems in a modular and reusable fashion, similar to loosely coupled well-maintained code, is a joy. From a Software Engineers' perspective, Houdini is an excellent bridge into the technical art realm. Oliver Davies: I started experimenting with Houdini in 2019 after a friend excitedly explained its procedural and non-destructive nature. Recently, I’ve been writing code for a living, converting LiDAR scans into Height Maps and using OpenCV to detect and orient/align segmented captures using aruco markers.Ĩ0.lv: How did your Houdini path begin? What was your first experiment? What motivated you in the beginning? Then as a designer, drafting parts for a 3D printing company. I worked as a machine operator, milling slides and receivers for Ruger. Richard Hale, Programmer: Hi, I’m Richard Hale, I attended Arizona State University back in 2010. I was on the team that built Crystal Samurai, a small bullet hell game where the player faces off against bosses in the form of massive dice.

the houdini solution

I’ve recently been focusing on moving further into the game industry. I’ve worked with groups such as Light Harvest, Graphite, LuaSol, and Idea Fab Labs, among others. Recently, I’ve been working with digital and physical set extension, projection mapping, live interactive installations, and games. My original roles and skills focused entirely on the Unity game engine and the nascent AR field. I worked in software throughout my college years, starting in 2013. I graduated from UC Santa Cruz in 2018 with a B.S. I am a 28-year-old Software Engineer turned Technical Artist. Oliver Davies, Technical Artist: Hi, I’m Oliver Davies. Where did you study? What companies have you worked for? 80.lv: Please introduce yourselves to our readers.







The houdini solution